Virtual Reality and Augmented Reality is set to disrupt how we learn, teach and communicate.
Our software provides a unique way of learning, unlike all other existing media and teaching tools. Using virtual reality environments, we can place students in any real world or virtual situations. Users have the opportunity to play an active role in their learning, as outcomes will dynamically change depending on their inputs. This system keeps students engaged throughout the lesson as there are no outside distractions due to its total immersive nature.
Computer technology has become a large and mature industry, and technology has improved tremendously over the past 50 years. Classrooms around the world have already started preparing the next generation of students using tablets and learning programming from an early age. Virtual Reality and Augmented Reality is the next step in this evolution, and it is important that we give our students the best opportunity possible.
Description: Cone of Experience
Dale’s Cone of Experience is a model that incorporates several theories related to instructional design and learning processes. During the 1960s, Edgar Dale theorized that learners retain more information by what they “do” as opposed to what is “heard”, “read” or “observed”. His research led to the development of the Cone of Experience. Today, this “learning by doing” has become known as “experiential learning” or “action learning”.
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