With Sony coming onto the scene, it’s easy to see VR is becoming a mainstream way to enjoy gaming. After launching their PSVR headset on 13th October, Sony are predicting total sales to reach into the “hundreds of thousands”. Other data analysis researchers believe sales could be in the millions before the end of 2016. Retailers such as GameStop and Amazon have said the headset sold out in minutes, while lasting only a couple of days in Target and Walmart. With the first 4 days recording over 50,000 sales in Japan alone, it is safe to assume the headset will out-sell the HTC Vive and Oculus Rift systems. SuperData Research believe the sales for the Vive and Rift will only hit 420,000 and 355,000 respectively by the end of 2016.
Image: SuperData Research VR Estimate 2016 Sales
Sony already have the advantage of a large established fan base, with over 53 million PlayStation 4 consoles sold worldwide. With the PSVR able to run using this console, and being $200 cheaper than its nearest competitor, Sony are looking to become the top VR company. They are even a solid option for new consumers: with the PS4 currently retailing for around $300, they are cheaper than the Vive or Touch which require a gaming PC. Most non-PC gamers have never tried VR, and Sony have opened up VR to a new section in the gaming market.
They have also addressed the concerns over an older console running this new technology, and are releasing the PlayStation 4 Pro in November. This console will have double the graphics processing, making it perform better with VR but still be able to play existing PS4 games. They have asked developers to create content that will run well on both the PS4 and PS4 Pro to make sure their existing customers don’t miss out.
Our Apollo 11 VR experience is currently being ported to PSVR, and will be available for purchase on the PlayStation online store in the coming weeks. It will be compatible on both the PS4 and PS4 Pro.